Art, technology and AI

Three exhibitions are simultaneously exploring the use of technology in art, including digital and AI, within French museums: two at the Musée d'Art Contemporain in Lyon and one at the Jeu de Paume in Paris.

At MAC Lyon

Speculum

Jeffrey Shaw & Dirk Groeneveld, The Legible City, 1988-1991. ZKM, Center for Art and Media, Karlsruhe. Source Lionel Rault.

The Musée d'Art Contemporain de Lyon, directed by Isabelle Bertolotti, is currently presenting two exhibitions featuring works brought together by technology. The first, by curator Matthieu Lelièvre entitled Univers Programmés, focuses on the relationship between art and technology over time, while the second, Échos du passé, promesses du futur by curator Marilou Laneuville, questions the relationship between technology and nature. In Univers Programmés, we discover Jeffrey Shaw and Dirk Groeneveld's interactive installation The Legible City, dating from 1988-1991, which allows visitors to discover the districts of several cities by means of their three-dimensional typographic representations, while pedaling on an exercise bike. An iconic digital piece that has a rightful place in contemporary art.

Speculum

Kolkoz, Film de vacances, Hong Kong, 2016. Collection MAC Lyon.

Equally three-dimensional and already historic is the Kolkoz video installation from the Film de vacances series, dating from 2016. Everything in it is polygonal, from the film footage of Samuel Boutruche and Benjamin Moreau's trip to Hong Kong to the volumes of the sculpture featuring them. It's as if the whole had been extracted from the virtual by the artists. It's fortunate that this installation has been acquired by the Musée d'Art Contemporain, whose commitment to technology dates to the third Lyon Biennial in 1995.

Disco ball

Eva & Franco Mattes, Half Cat, 2020. Courtesy the artists & Apalazzo Gallery. Source Lionel Rault.

Let's step into the 2020s with Eva & Franco Mattes' sculpture Half Cat, depicting a two-legged cat. The atrophied feline has a history that recalls both the anomalies of Google Street View and the imagination of generative artificial intelligences, in this art world where artists only wait for the unexpected, when they don't provoke it.

Speculum

Constant Dullaart, Accepting the Job, 2023. Courtesy the artist & Office Impart, Berlin. Source Lionel Rault.

Constant Dullaart's sculpture of a handshake, Accepting the Job (2023), evokes the standardized imaginary of the corporate world. And where the improbable tangle of fingers betrays the difficulty yesterday's AIs had in representing hands. But in what fields, and for how long, will we be able to reassure ourselves with qualities that are specifically human?

Disco ball

Alexandra Daisy Ginsberg, Pollinator Pathmaker, 2023. Serpentine & LAS Editions, Source Lionel Rault.

Meanwhile, the Échos du passé, Promises of the Future exhibition explores the living world with creations such as Alexandra Daisy Ginsberg's Pollinator Pathmaker (2023). This large-scale project combines gardens in the ground with virtual online gardens. Places that reconcile nature and artifice, designed for pollinating insects, as evidenced by the colorful works invoking the diversity of animal visions.

L’héritage de Bentham

Léa Collet, Digitalis, 2023-2024. Production Le Fresnoy & fondation Neuflize OBC

Finally, Léa Collet's resolutely hybrid installation Digitalis (2024) revolves around a fiction in which artificial intelligence is the solution rather than the problem, enabling a symbiosis between humans and flowers. This very recent work by an emerging artist embodies the desire of an entire generation to reconcile with nature.

At Jeu de Paume

Touch some grass

Hito Steyerl, Mechanical Kurds, 2025.

The Jeu de Paume has entrusted the general curatorship of the exhibition Le monde selon l'AI to Antonio Somaini, a researcher in theory of cinema, media and visual culture. The exhibition is divided into sections, ranging from analytical AI to generative AI, to tackle societal issues, as in the case of the video installation Mechanical Kurds (2025) by artist Hito Steyerl. The title refers to the 18th-century automaton that inspired Amazon to create its micro-work platform, as well as to the workers of the click. For it takes humans - in this case Kurds on micro-wages - to inform the machine, as was already the case with the Mechanical Turk.

Animal Locomotion

Agnieszka Kurant, Aggregated Ghost, 2020.

Agnieszka Kurant, for her part, gives a face to this working class of invisible people, generally recruited from the global South. For the Aggregated Ghost print merges photographic portraits of those whom the artist has solicited. Here, artificial intelligence is on the side of the tool in the use of neural networks, as well as on that of the subject from a social point of view.

Demain si le jour se lève

Egor Kraft, Content Aware Studies, 2018.

The section dedicated to "latent spaces in history" starts with the body of work Content Aware Studies, initiated in 2018 by Egor Kraft. He has focused on Greco-Roman sculpture, filling in the gaps and imagining alternatives. The contemporary contribution of artificial intelligence to archaeology echoes that of pioneering photography to the same discipline.

Loops of the loom

Justine Emard, Hyperphantasia, 2022.

Let's continue our journey back in time with Justine Emard, who has used generative antagonistic networks to imagine infinite variations on the Paleolithic drawings in the Chauvet cave. By extracting from latent space representations that will never know rock, the artist reveals the artificial dreams of a machine in her 2022 video sequence Hyperphantasia.

Sexus Fleurus

Grégory Chatonsky, La Quatrième Mémoire, 2025.

The generative film in Grégory Chatonsky's installation La Quatrième Mémoire (2025) brings together multiple alternative versions of himself. But this real-time sequence is only one component of what the artist has imagined as a tomb. It's up to future archaeologists to study the life he has lived, without dissociating it from the lives it inspired and could have inspired.

Humans need not to count

Samuel Bianchini, Prendre vie(s), version 03, 2020-2025.

Finally, there's Samuel Bianchini's Prendre vie(s) installation (2020), which, by displaying a computer tower, tells us that it too runs in real time. The strange, evolving granularity hints at the image of a cemetery summoning death. Although its display is the consequence of the operation of a cellular automaton entitled The Game of Life by its inventor John Horton Conway in 1970. It's a zero-player mathematical simulation game that many will discover among the many other notions and concepts explored in this exhibition at the crossroads of art, science and technology.

Articles